In the realm of education, the concept of gamification has been gaining traction as a powerful tool to enhance student motivation and engagement.
The gamification aspect of Attender is designed to motivate students to attend class by making the process engaging and rewarding. Here’s how it works:
Students can earn up to 8 different Attender badges for showing up to class.
Each badge represents a different achievement, adding an element of challenge and accomplishment to class attendance.
Some badges can also be levelled up. This encourages consistency and regularity in attendance.
Attender streaks are earned for each consecutive day a student attends class.
This feature taps into the psychological concept of ‘streaks’ which motivates individuals to maintain their progress.
The longer the streak, the more motivated students are to keep it going.
For every minute a student attends class, they earn Attender Coins.
This direct correlation between time spent in class and rewards earned provides a tangible incentive for students to maximize their class attendance.
The Attender Coins earned by the students then can be redeemed for Attender Rewards.
These rewards are set up and customised by schools and could range from small privileges to larger prizes, providing a wide range of incentives for students to attend class.
Attender streaks are earned for each consecutive day a student attends class. This feature taps into the psychological concept of ‘streaks’ which motivates individuals to maintain their progress. The longer the streak, the more motivated students are to keep it going.
Attender er udviklet sammen med skoler
Vi har brugt meget tid sammen med skoler og undervisere for at sikre os at Attender opfylder deres behov. Der skal bruges mindre tid på fraværsregistrering og mere tid på undervisning.
Attender er Microsoft Partner og udviklet i samarbejde med Microsoft.
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